![]() ![]() The base shader HLSL snippets I adapted these from for SweetFX are mostly from freely available examples I found around the net for the DK1. I'm very new to writing shaders in general so as such there are probably mistakes which could be tidied up but regardless everything is working fine anyway. The thing I instantly missed was the lens and aspect ratio correction, not to mention chromatic aberration correction so I decided to try and create a better experience for myself using some custom SweetFX shaders. After several weeks of playing various PC titles with my Google Cardboard VR setup (LG G3 phone + Zeiss VR ONE HMD) mostly with vireio perception and thoroughly enjoying it I decided to try some other non vireio perception supported games such as DX10/11 titles some of which have native SBS (such as Elite Dangerous) and some of which require TriDef.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |